Liquid PCB was designed from the point of view of the user. I think
that the computer should take as much work from the user as possible,
while still giving them the freedom to produce an excellent design. It
should be possible to navigate the interface using as few mouse clicks
as possible.
Liquid PCB actually uses the immense power of your computer’s CPU and
GPU to help you. Rather than sitting idle, waiting for a mouse click,
Liquid PCB constantly enforces your design rules, and optimises your
track, component and via placement. You are not confined to straight
tracks at 45° angles, nor to components at 90° angles. Drag tracks
wherever you want, even squeeze them into small gaps, and let Liquid PCB
sort it out.
Liquid PCB also has a user interface which has been designed
specifically to reduce the amount of clicking and fiddling you have to
do. Many functions can be accessed with only one, or sometimes zero
clicks.
LiquidPCB is aware of the flow of information into and out of your
PCB project. For example, a typical PCB will use a netlist, generated
from a schematic capture package. It may also use a 3D model file from a
CAD package. These are the inputs Rather than simply importing these
files into LiquidPCB, you create a dependency on them. So, if any of
those files are modified, LiquidPCB will automatically inform you, and
give you the option to update.
Likewise, Output files generated from the PCB (Gerber, engineering
drawings, BOMs, etc.) will be automatically updated when the PCB
changes.
Tekns sudah mampir sob....^_^
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ReplyDeletesalam kenal gan, blok yg bagus dan kreatif dan maju terus....
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